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Beyond Simulation: The Age of the "Loyal Wingman" Becomes Reality in the Skies Over Çorlu

  Technical analysis of the K-SWARM programme: how collaboration between Leonardo and Baykar brought Crewed/Uncrewed Teaming from simulation to flight validation   For more than a decade, the concept of Crewed/Uncrewed Teaming (CUC‑T) has been viewed as one of the key elements in the evolution of aerial combat. The ability for a crewed aircraft to operate in coordination with one or more uncrewed vehicles, sharing data and tactical tasks, is in fact one of the pillars of the future sixth‑generation combat systems.   Until now, however, most of the development has taken place within digital laboratories, advanced simulators and Hardware‑in‑the‑Loop (HIL) environments.   The recent test campaign conducted at Baykar’s flight test centre in Çorlu, Turkey, marks instead a historic turning point: for the first time, the K‑SWARM programme has transferred algorithms and architectures developed in the digital domain ...

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